Focus Areas
Real-Time GraphicsTechnical Artist
Technical Artist with 4+ years of shipped real-time 3D experience, expanding into graphics programming, rendering, and GPU performance.
Core Stack
Graphics and GPU-focused work
Renderer studies, compute workflows, GPU programming exploration.
Approach
About AI
I embrace AI as part of modern technical work. It lets me explore, prototype, and implement a lot faster, but I keep trying to navigate its advantages and drawbacks in my work.
AI accelerates, judgment stays human
⚠️AI makes producing code and content a lot cheaper but more output doesn't automatically mean better software.
🔧I use AI extensively to prototype and implement faster, but generated output still needs technical judgment, review and testing.
Stay close to the implementation
⚠️Delegating implementation can create distance from the systems we're supposed to understand.
🔧I make sure to spend time understanding the techniques and important code behind what I ship, especially when the goal is also to develop my own technical skills.
Control, profile and verify
⚠️Correct-looking code isn't necessarily correct or efficient, especially in graphics, when it comes to visual results.
🔧I set up a precise context and scope, then rely on profiling, measurement and controlled testing to validate implementation.
Background
Hi I'm Xavier
A tech enthusiast based in France. I’m driven by real-time 3D, spatial computing, and, overall, making graphics work hands-on on the GPU.
Outside production work, I keep building personal projects such as games or XR prototypes.
Aside from work, I'm passionate about tennis, competitive games, motorcycle road trips, and South Korean culture, where I lived for three years.
Let's connect :)


